Many skyscrapers mean that the country has a big population, while the number of nuclear symbols signify their nuclear capabilities. Summary statistics for each country, for example, is presented as an isometric city, with each section representing basic categories. They have largely succeeded: although there is still a huge number of statistics and reams of text to pore through, they are presented in an attractive, graphical style, with neat animations. It is apparent that Shadow President designer, Robert Antonick, tried very hard to counter the conventional wisdom that political simulations are "dry" exercises that are best left to Cold War historians and statisticians. Decide on national budgets, monitor nuclear threats, give foreign aids- it's all in a day's work. President who must maintain approval rating (ahh- that penultimate goal of presidency ) and deal with global crisis. An intriguing- if a bit too esoteric and confusing- political simulation, this game lets you become the U.S.
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